You wake to a room that was once pristine- the walls are constructed with cool metal, and at the side there is a glass chamber with the facilities for a washroom.
(It dims when used for anything- this much can be guessed.)
The room is simple, yes- but it has also been made one's own-
(It is nothing of great importance- perhaps some books are gathered from a desk before the Sphinx cub is fed, but otherwise there are more important things to be done.)
Breakfast, Lunch, and Dinner are held in a cafeteria full of various strange people- heroic spirits, the term is mentioned once or twice, and they all refer to you, and the others at your table, as 'Master', if not by name.
(The others at your table are all apparently your age. They have similar red marks on their hands. Through that mark you can feel it- the strength and hearts of all those spirits- like a dull roar, or a whisper, ready to become something louder with but a request.)
There are no windows in this place. There are many rooms, as unique as their inhabitants.
(It is all built with ice cold white, and the only exception seems to be two rooms- a room in blue that is visited only to greet a woman named Sion, and an entry bay where a great ship seems to be slowly constructed- the walls here are stone, and there is water beneath. It is as if the entire place was rock to begin with.)
School lessons are school lessons, but each one is taught by one of those spirits in their own scattered way. There is, near the end of the day, a moment for training. The others from the table are more active in combat- charging forward with their 'Servants', combating holographic creations. You, while close to the spirit at your side, are quiet, and focus on support.
It is a typical day, with friends, your father, and countless 'heroes'.
(How much remains of the 48 hours when you wake, depends- how much of any dream could be remembered?)
48 HOURS
(It dims when used for anything- this much can be guessed.)
The room is simple, yes- but it has also been made one's own-
(It is nothing of great importance- perhaps some books are gathered from a desk before the Sphinx cub is fed, but otherwise there are more important things to be done.)
Breakfast, Lunch, and Dinner are held in a cafeteria full of various strange people- heroic spirits, the term is mentioned once or twice, and they all refer to you, and the others at your table, as 'Master', if not by name.
(The others at your table are all apparently your age. They have similar red marks on their hands. Through that mark you can feel it- the strength and hearts of all those spirits- like a dull roar, or a whisper, ready to become something louder with but a request.)
There are no windows in this place. There are many rooms, as unique as their inhabitants.
(It is all built with ice cold white, and the only exception seems to be two rooms- a room in blue that is visited only to greet a woman named Sion, and an entry bay where a great ship seems to be slowly constructed- the walls here are stone, and there is water beneath. It is as if the entire place was rock to begin with.)
School lessons are school lessons, but each one is taught by one of those spirits in their own scattered way. There is, near the end of the day, a moment for training. The others from the table are more active in combat- charging forward with their 'Servants', combating holographic creations. You, while close to the spirit at your side, are quiet, and focus on support.
It is a typical day, with friends, your father, and countless 'heroes'.
(How much remains of the 48 hours when you wake, depends- how much of any dream could be remembered?)