voidmissions: (Default)
2022-05-15 05:21 pm

MEMORY SHARE: 12 OF BEETROOT EVENT (May)

JEMA'GRETHY MEMORY SHARE

The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.

For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
voidmissions: (Default)
2021-12-06 10:55 pm

[IC] TRAIN SHOP: VOTING POOL

When people slide in their ticket to boot up the shop terminal, there is a button in the corner of the screen that reads 'VOTING'. Selecting this will switch the page over from the main shop to 'VOTING POOL', where a new list emerges. Characters' shop points can be seen, along with how many Votes they have.

Clicking on an option will give characters a chance to vote. If they like, there is also a textbox (with a voice-to-text function) so they can give their own recommendations (certain materials in an art carriage, a preference for a meat in food).

They can buy votes by choosing Buy A Vote or make a request of their own with the 'Submit a Request' option on the bottom of the page.

Characters receive 5 votes every 1 IC month (2 OOC months). They can exchange shop points for votes. 1 vote = 5 shop points. A new character may buy a vote for their first 3 points if they wish but only in their very first ooc month.

Any requests that get their required votes will be fulfilled at the next platform stop.

OOC questions go here.

VOTING POOL #1: CONSUMABLE STOCK
Lactose-free dairy products [0/40]
Dairy and Protein [26/40]
Instant Meals [35/40]
Potions [37/65]

VOTING POOL #2: CARRIAGE UPGRADES
VR Games (Games) [12/50]
Emergency on Board Comms [13/60]
Clocks (Multiple) [2/100]
Carriage teleportation (Multiple) [11/150]

VOTING POOL #3: ADDITIONAL CARRIAGES
Prayer Carriage [0/150]
Plants (repeat) [20/150]
Spacious [0/150]
Meeting/Gathering [20/150]
Storage (repeat) [7/200]
Games (repeat) [25/250]
Toilets [10/300]
Chicken coop carriage [12/350]
Holo-Carriage [0/400]
Distillery carriage [0/450]
Baths and showers [69/500]
Gravity Training [14/800]
Fishing [145/1000]
Non-Standard Sleeper [0/1000]


Fulfilled:
Upgrade to cabin room bedding, candy on bed every morning (Cabins)
Scaffolding (Greenhouse)
Variety of teas
Vegan substitutes
Weather (Rock Gardens)
Popcorn Kernels
Arts
Documentaries (Cinema)
Medical Kits
Meats
Dance Studio
Grooming Station (Stables & Kennels)
Fireplace (Library)
Swimming pool

Voting Tracker
Click here for the tl;dr of how it works!


HOW IT WORKS. There are 3 levels of voting pools, sorted by consumables, upgrades, and carriages. This is how they're defined:
CONSUMABLES. A selection of items to become a permanent part of stock. This could be types of foods (meat) or specific foods (pork), certain medical supplies not already regularly stocked, and materials not too rare or complex.

UPGRADES. Changes to either a specific carriage or to multiple carriages. Such as: More VR games in the games car; an assortment of books added to the library; air conditioning in every carriage, music available in every carriage, etc.

CARRIAGES. New carriages with a particular purpose; can choose from simple fixings to more elaborate furnishings.
Characters can submit a request for certain stock or accommodations, and they will be added to one of the lists. At the start of every IC month (every 2 OOC months), characters are given 5 votes to submit to whatever they like. They can also exchange points into more votes. 1 vote is worth 5 points.

NOTE. They will not be able to change their votes once they're submitted. They cannot revert votes back into points.

VOTE COST. The votes needed to implement anything will vary depending on what's being asked for: how much, how complex it is, what we think is fair. While we'll be calculating to come to a fair ask, below is a general idea.
CONSUMABLES. Small bundle (a mix of herbs, 1-2 staple foods, a couple of medicines): 20 votes
Large bundle (larger variety of foods, medicines; a few of either with 'magical' qualities): 40 votes
Materials (smithing materials, alchemy, fabrics): 60 votes

UPGRADES. Single-carriage upgrade: 25-50 votes
Multiple carriage upgrade: 50-100 votes

CARRIAGES. Simple carriages, repeat of pre-existing carriages: 150-350 votes
Elaborate, energy-taxing carriage: 400+ votes
While the required amount may seem steep in places, this is because the shop still exists! A multiple of characters should really want these permanent additions and changes, or a few to work hard towards them. It will be cheaper and quicker to buy from the shop, but this method will be more rewarding for everyone.
voidmissions: (Default)
2021-09-30 06:48 pm
Entry tags:

[M15] ENEMY: UNKNOWN - THE INTERVIEW



On opening their eyes, Voidtreckers will feel a sense of disorientation, a dizziness to their vision and inside their head. Both clear quickly, letting them remember where they came from: in the midst of a mission, some unknown entity jumping them, and then —

They're here. Wherever here is.

They stand in an empty room. The lighting of the room stings their eyes after how dark the rest of the station has been. The walls, ceiling and floor are all bright white, tiles. There is no visible door, no windows.

After the disorientation comes fear. The hairs on the back of their neck stand up. For those with danger sense, these senses are going haywire, even though any other abilities are still not working. The feeling can be pushed down, it is similar to the air of expectation at the start of a horror film, the anticipation of fear rather than being in a truly dangerous situation. It might be that they have been on the train long enough to have felt it before.

Heavy footsteps sound, it is almost impossible to tell where they are coming from as the echo through the empty space. The feeling of dread grows until part of the far wall slides open with a mechanical hiss.

Filling the doorway are two huge figures, around seven foot tall and bulky. They are in large metal suits, almost like power armour, black with highlights of gold. They wear a mask that covers their whole face. It is impossible to see the figure inside at all. Their breathing comes through heavy and raspy and when they walk their footsteps are heavy. The door closes behind them and their presence makes the room feel smaller. One of them scans a green light over the voidtrecker.

"Do not be alarmed. Under sections ninety six of Inter-dimensional law and on behalf of the Void Ministry we have intercepted Voidcraft designation Voidtrecker Express as part of ongoing investigations. You have been taking part in a simulated excercise to gauge your skill and strength. No harm shall come to you or your crew, you are protected by inter dimensional law. You have been chosen for questioning and we ask that you comply. You have the right to refuse our interview but we have the right to hold you until our investigation is complete or one week in standard void time has passed, whichever is longest. Complying with us will ensure our investigation is more efficient."

The inspector talking pauses here, as if giving the voidtrecker time to take in that information.

"Do you accept our interview?"

ENEMY: UNKNOWN