Void Missions (
voidmissions) wrote2022-05-15 05:21 pm
MEMORY SHARE: 12 OF BEETROOT EVENT (May)
JEMA'GRETHY MEMORY SHARE
The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!

[Negative] Yuna leaving, Tidus trying to get through a turnstile
You see the shifting colours of the void from the corner of your eye, starting to mingle with the approaching fog. The train will be stopping at a platform soon, and you're sitting in the standard coach, waiting with apprehension for the stop. It's not the stop itself that's got you feeling this way, though: it's thoughts of the recent Jema'grethy trip, of the bond shared between you and Ronan Kavinsky. A dreamer; a person who can make things from his dreams, even make people real. Nearly real.
Someone who didn't give up on trying to make his 'dream' - his brother - a reality. You can't stop wondering, feeling regret. Did you really make the right choice? Could there have been another way?
The train comes to its stop, and you hear the doors open, pulling you from your thoughts. Resigned, you sigh as you stand up from the table, walking with others out from the train. There's people in front of you, around you, and you search through the gaps of people for Yuna. You know she'll likely be in her white top and shorts with the side skirt. You didn't see her earlier, but you're not worried.
That's why your eyes don't immediately spot her when you look towards the turnstile, joined in the queue of people walking through. That's why you're confused, why you don't understand - and then the panic kicks you hard, alarm ringing in your ears.
She's already going through.
"Yuna!" You call for her anyway, no matter her disappearing back. "We'll see each other- I promise! I'll be there next time you come find me! I'm with you! Alright? I love you! I--"
Your pulse races, your heart, your panic. She's already gone, and your body trembles. Is she going to be alright? Is she safe? Where is she going? You have to know where she's going. But you know you can't, there's no way to know, no one knows --
Unless.
Unless you fade. Take off your SCA, fade through the turnstile, go as far as you can make it until you disappear. You know it'll mean death for you, but so what? You picked this for her once before, for the fayth who dreamed and made you and your city real, and you know you'll do it again. So you reach for it, fumbling with the strap before you can get it off, and then chuck it far.
You'll never let Yuna down - you won't make her sad again (like you did, fading, then trying to push her away). Your heart filled with so much - longing, need, determination, regrets, that one more chance - you run for the turnstile, now empty and unused, and start to push against it. Ratting at the section in the centre that blocks you, and you're trying to hurry as your skin and body start to discolour.
"Tidus!" You hear from somewhere behind you, sharp and angry, but you ignore it, doing your damnnest to get through as you fade more.
(But you don't care. You want to save Yuna, more than anything. And what does it matter if you die again? You did it once, it doesn't hurt - and you didn't try to save Zanarkand and its people.
You should do what you can, so others don't get hurt.)