Void Missions (
voidmissions) wrote2022-05-15 05:21 pm
MEMORY SHARE: 12 OF BEETROOT EVENT (May)
JEMA'GRETHY MEMORY SHARE
The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!

Memory 1 - last 48 hours
The sky overhead is dark, practically black. It's not quite night, though - instead it's as if something is making the sky look that way, blocking out all sunlight. All normalcy.
Because the city is no longer normal. As you run through the streets, rushing towards your goal, it's hard to even call it much of a city anymore at all. Buildings are ruined all around. There's wreckage everywhere, and debris is freely floating around in the air, as if the laws of gravity don't apply anymore. There is not a single person out here on the street, as if it's a ghost town. A town that's going through the apocalypse, but hasn't quite come out on the other side yet.
There's the constant sound of eerie inhuman laughter, and in the corners of you eyes you notice odd figures slipping behind the buildings right as you want to take a good look at them. But much more prominent and attention grabbing than those figures is the much larger figure hanging over the city. It's impossibly big, and it's hard to even discern what it is. It's like a figure hanging upside down, but lacking a face and much too big to be an actual human. And more than anything, it feels incredibly dangerous. It's like its presence is pressing down upon the city, making everything feel so much more terrifying as you run through the streets.
But you keep running all the same, dodging debris along the way as best as you can. You're scared - of course you're scared - but you are also determined to keep going, no matter what, until you reache the spot where that figure, the witch, Walpurgisnight, is hovering. Because you know you are the only one who can do something about this. And if you don't...
A huge chunk of a building slams down right behind you, and you let out a shriek before running even faster, frowning in concentration.