Void Missions (
voidmissions) wrote2022-05-15 05:21 pm
MEMORY SHARE: 12 OF BEETROOT EVENT (May)
JEMA'GRETHY MEMORY SHARE
The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!

Thomas Price
Recent -- for Zetta
You float the idea of drawing in the magical defenses; you hope another new arrival will show up with enough pneuma to power them at their current levels, but no one has yet. This is not popular, but better to get the people coming to terms with it. New arrivals have always been sporadic, but this has been a dry spell. In more ways than one; another well has failed. People are going to start dying (in greater numbers than normal) if you can’t do something. Many of your advisors grew up with tales of the great and terrible immortal sorcerer who ruled these lands as Autarch. Even if you have stopped your own aging, you feel old and like you are slowly losing ground against the entropy of this dying world.
The goal, of courses would be to leave this place, but you’ve yet to find any way to crack the seal enough even to get a single person out, let alone the hundreds you are directly responsible for, the thousands that might be living here. You think you could brute-force it, but the amount of force isn’t something you have available to you. But at this point, a clever solution might not be possible.
Positive -- for Zetta
After you lose the chess game, the man laughs and asks if you want to meet his wife. Rather than take you into the house, you and he walk to a dock and he jumps into the water. He returns shortly, shifting from an underwater shape far more sharklike to the human-like form you played chess with as they approach. He swims easily next to a pale shark several times his length. He introduces you to his wife, and his gestures are of a man who doesn’t often get to talk about her with people outside of their community. You know enough of actual sharks to recognize that the man’s wife is clearly of human-level intelligence and can understand everything you say, even if she can’t speak to you. The family are ukupani, not humans, after all. The sexual dimorphism and shapeshifting is normal for them, even if it is strange to you.
You think of the report waiting for you back on the ship that carried you to Hawaii. You’re supposed to send off a report assessing Hawaii for creatures that would pose a threat to humanity’s dominion over the Earth. The man and his community mostly want to catch fish and be good neighbors, but your superiors will see their existence as an existential threat to humanity. You resolve that nothing you have seen tonight will leave your head, or your private field notes. Your report will say that Hawaii is utterly devoid of dangerous creatures, beyond the ‘natural’ sharks that your superiors consider acceptable.
Negative -- for Zetta
Thomas’s mood immediately goes from drowsy to wakeful and full of dread. His first words are “Please,” and when the ghost shakes her head, adds “at least, not here?”
The ghost notes that she had convinced ‘them’ not to take him from bed and to wait until he headed downstairs, but mostly because they didn’t want any chance that Alice would force her way through after him. Thomas does ask to at least get to the kitchen because a half-finished cup of tea would hurt Alice when she sees it in the morning, and his body language is clear that he hates bargaining for time using his wife’s suffering even as he knows that it is the only currency ‘they’ will accept.
The ghost sighs — it’s clear that she’s the intermediary for them, and she’s not happy about this duty — and says that they will accept it, but that he won’t finish the tea. Thomas bowed and thanked the ghost, grabs his wallet from the bookshelf by the door, and heads to the kitchen. He puts the kettle on, fixes a cup of tea while the ghost waits, and drinks some.
There is the sound of tinfoil ripping, and a tear in space opens up, showing a long, blue-tinted tunnel, pulling Thomas inside, with his wallet, but not the cup of tea.