Void Missions (
voidmissions) wrote2022-05-15 05:21 pm
MEMORY SHARE: 12 OF BEETROOT EVENT (May)
JEMA'GRETHY MEMORY SHARE
The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!

Positive
You think you've got it right, though, all the internal electronics painstakingly installed inside the casing that you helped design. If it's right, if it works the way it's supposed to, this unit should offer improved proprioceptive biofeedback in the ankles and feet when you're jockeying your machine.
If. If, if, if.
You pull off your visor and carefully pick up the unit, cradling it in your hands as you head across the shop to where Morraine is working on a project of their own. Techstead's stocky head engineer seems involved in what they're doing, their eyes distant through their visor and their hands moving, manipulating images that you don't have access to, but as soon as you're close they gesture what they're doing aside and focus through on you.
"Well?" they ask.
In answer, you proffer your work.
For as stocky as they are, Morraine's hands are surprisingly long-fingered, something that seems to strike you every time you see them compared to your own massive mitts. They take the PBF unit out of your hands and retreat to their desk with it. You wait, feeling like a kid in front of an instructor as they analyze what you've made.
They don't keep you hanging for long. They look up with a crooked grin on their ruddy face. "Go pull out the PBF unit in your rig," they tell you. "We've got a prototype to install."
You probably sound like a kid, the way you whoop in triumph, but you don't care. It's late at night, and you and Morraine are the only ones in here. This isn't the work you do professionally for Techstead, after all; they've been teaching you on their own time.
As you dogtrot back to your workbench to get your Interface, you can't help but reflect on how damn lucky you are to have Morraine as a mentor, to be encouraged to develop your interest in the technological side of being a hi-tek, to be here at all.
Yep, life's good. And if this thing works the way you and Morraine think it's going to, life will be even better. You can't wait to see what comes next.