Void Missions (
voidmissions) wrote2022-05-15 05:21 pm
MEMORY SHARE: 12 OF BEETROOT EVENT (May)
JEMA'GRETHY MEMORY SHARE
The caves of Jema'grethy will allow for a few different ways for memories to be interacted with. But for most, such as those entering in bonds, it will be seen like a vision in their head, putting them in the position and perspective of whose memory it is.
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!
For people sharing bond memories, and also memories being shared while moving through the Memory Cave, this is the spot to place said memories! It's not necessary if you'd like to write it during the thread, but hopefully convenient for others. Just make a toplevel with your character's name in the header, and remember to include any content warnings thereafter for each memory, as applicable!

Memory 2 - good memory
Your company looks just as odd. As you sit in the cool sand there is a creature next to you- a gryphon - with the bottom half of a lion and the top half of an eagle - and the creature standing in front of the both of you is even more odd, looking like a turtle but with the head, hooves and tail of a cow.
You aren't startled by any of it in the slightest though. Instead you stare between the two creatures with a mix of curiosity and eagerness as the sea breeze moves your hair.
The Mock Turtle, the half-cow, half-turtle-like creature, has tears running down its face as it speaks. "You may not have lived much under the sea—" ("I haven’t," you say) —"and perhaps you were never even introduced to a lobster—" (You begin to say "I once tasted—" but check yourself hastily, and say "No, never") "—so you can have no idea what a delightful thing a Lobster Quadrille is!"
"No, indeed," you say. "What sort of a dance is it?"
"Why," the Gryphon says, "you first form into a line along the sea-shore—"
"Two lines!" cries the Mock Turtle. "Seals, turtles, salmon, and so on; then, when you’ve cleared all the jelly-fish out of the way—"
"That generally takes some time," interrupts the Gryphon.
"—you advance twice—"
"Each with a lobster as a partner!" cries the Gryphon.
"Of course," the Mock Turtle says: "advance twice, set to partners—"
"—change lobsters, and retire in same order," continues the Gryphon.
"Then, you know," the Mock Turtle goes on, "you throw the—"
"The lobsters!" shouts the Gryphon, with a bound into the air.
"—as far out to sea as you can—"
"Swim after them!" screams the Gryphon.
"Turn a somersault in the sea!" cries the Mock Turtle, capering wildly about.
"Change lobsters again!" yells the Gryphon at the top of its voice.
"Back to land again, and that’s all the first figure," said the Mock Turtle, suddenly dropping his voice; and the two creatures, who had been jumping about like mad things all this time, sat down again and look at you.
But you just laugh. Not in a mean or mocking way, no - you are genuinely delighted by the way these two strange, strange animals were jumping around and talking about nonsensical things. The wind picks up your laughter, carrying it out over the sea.